Grand Theft Auto: London 1969, a memorable expansion of the original GTA 1, immerses players in the criminal underworld of 1960s London. This article explores the various missions across its chapters, providing a detailed guide for players.
Chapter 1: Boys Will Be Thieves
Overview
This chapter contains a single mission assigned by Harold Cartwright.
Phonebox Missions
- Phonebox 1
- Mission: Steal a scooter for Harold Cartwright.
Ending Mission
- Ending: Meet Harold Cartwright.
Chapter 2: Mods and Sods
Overview
This chapter consists of 13 missions that escalate in complexity and intensity.
Phonebox Missions
- Phonebox 1
- Mission: Retrieve Harold’s drugs and kill Chalkie.
- Phonebox 2
- Mission: Kill a group of Mod drug dealers.
- Phonebox 3
- Mission: Kidnap the midfield players of the Rangers football team.
- Phonebox 4
- Mission: Kill the Noles brothers.
Walkie Talkie Missions
- Walkie Talkie 1
- Mission: Buy paintings from Dr. Zel and kill him.
- Walkie Talkie 2
- Mission: Pick up food for Sidney Moore’s picnic.
- Walkie Talkie 3
- Mission: Blow up a power station and kill Midnight.
- Walkie Talkie 4
- Mission: Drive a bus and pick up Mob bank robbers around town.
- Walkie Talkie 5
- Mission: Steal three Beagle 3s for Jack Parkinson.
- Walkie Talkie 6
- Mission: Kill three reporters.
Vehicle Missions
- Royal Stretch: Take Lucan to a plastic surgeon.
- Crapi: Rescue wounded Gary from the cops.
- Ranger: Blow up Jehad’s Department Store.
Ending Mission
- Ending: Meet Jack Parkinson.
Chapter 3: Chelsea Smile
Overview
This chapter has 12 missions that challenge players to outwit and outmaneuver their opponents.
Phonebox Missions
- Phonebox 1
- Mission 1: Kill two ganglords and blow up their hangout.
- Mission 2: Scare Arthur into paying his protection money.
- Mission 3: Retrieve stolen blow-up dolls and use them to kill Filthy Colin.
- Phonebox 2
- Mission 1: Lure a troublemaking upstart into an ambush.
- Mission 2: Steal the Crown Jewels.
- Mission 3: Steal two shipments of used banknotes.
- Phonebox 3
- Mission 1: Kidnap a group of tourists to distract the police.
- Mission 2: Kidnap a royal posh guy and get the ransom money out of him.
Walkie Talkie Missions
- Walkie Talkie 1
- Mission: Steal the car of Endeavour Chambers and thwart the plans of evil Austrian terrorist, Hans Nemesis.
Vehicle Missions
- Copper: Steal a cop car for the Crisp Twins.
- Tanker: Blow up a tanker in the middle of an intersection.
- Ranger: Deliver a shipment of rhino skin rugs to the Crisp Twins.
Ending Mission
- Ending: Meet the Crisp Twins.
Chapter 4: Dead Certainty
Overview
The final chapter presents 13 missions that test the player’s skill and strategy to their limits.
Phonebox Missions
- Phonebox 1
- Mission 1: Steal two Mynis and take a third one for a test drive.
- Mission 2: Destroy a Golden Tank.
- Phonebox 2
- Mission 1: Kill the entire Rovers football team.
- Mission 2: Track down and kill Harold Cartwright.
- Phonebox 3
- Mission 1: Deal with three troublemaking creditors.
- Mission 2: Rescue a Crisp Twins’ call girl from Rough Tony and kill him and his prostitutes.
- Phonebox 4
- Mission 1: Destroy Lenny Smith’s compound.
- Mission 2: Wipe out the rest of Lenny Smith’s gang.
- Mission 3: Track down and kill Lenny Smith.
Vehicle Missions
- Myni: Deliver Indian take-away to the Crisp Twins.
- Sweets Van: Deliver a van full of Trojan FM bootleg demos to a garage.
- Double Decker: Deliver an abandoned bus to a garage.
- James Bomb: Stop Hans Nemesis’ plans of poisoning London’s tea supply. (Absent in PlayStation version.)
Ending Mission
- Ending: Blow up the Crisp Twins’ car and banish them from London.
Conclusion
Grand Theft Auto: London 1969 offers a rich and varied set of missions that keep players engaged and challenged. From the streets of London to the strategic takedowns of rival gangs, the game delivers an immersive experience. This classic installment in the Grand Theft Auto series continues to captivate players with its unique setting and gameplay.